tag:blogger.com,1999:blog-6950833531562942289.post4733356257054029766..comments2024-03-25T03:36:48.099-07:00Comments on C0DE517E: Skinning normals notesDEADC0DEhttp://www.blogger.com/profile/01477408942876127202noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6950833531562942289.post-57889628063630301192011-05-23T06:52:26.159-07:002011-05-23T06:52:26.159-07:00"Some even compute vertex normals without wei..."Some even compute vertex normals without weighting the faces with areas"<br /><br />I just came across some code where I did this too, so I do see your point :)Rimnoreply@blogger.comtag:blogger.com,1999:blog-6950833531562942289.post-40362643775063743652011-05-15T23:10:22.241-07:002011-05-15T23:10:22.241-07:00Rim: not too much. Some even compute vertex normal...Rim: not too much. Some even compute vertex normals without weighting the faces with areas. Vertex normals (Gouraud shading) are a "hack", the assumption is not too unreasonable.DEADC0DEhttps://www.blogger.com/profile/01477408942876127202noreply@blogger.comtag:blogger.com,1999:blog-6950833531562942289.post-69605082974556156282011-05-15T23:00:15.576-07:002011-05-15T23:00:15.576-07:00"Let's assume that the face areas do not ..."Let's assume that the face areas do not change under skinning."<br /><br />Isn't this a flawed assumption?Rimnoreply@blogger.com