tag:blogger.com,1999:blog-6950833531562942289.post6923955220107567588..comments2024-03-25T03:36:48.099-07:00Comments on C0DE517E: If you're asking for crazy overtime, apologize firstDEADC0DEhttp://www.blogger.com/profile/01477408942876127202noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6950833531562942289.post-87468246019167939782011-08-04T14:21:43.787-07:002011-08-04T14:21:43.787-07:00I think (hope) you meant
*Despite* the good work ...I think (hope) you meant<br /><br />*Despite* the good work done by the team, we're not where we predicted we would be at this time.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6950833531562942289.post-59258357038997097852011-07-31T01:30:56.177-07:002011-07-31T01:30:56.177-07:00I absolutely agree that doing long-term crunch is ...I absolutely agree that doing long-term crunch is a mistake. It is also inhumane. One week crunch, ok. Two weeks, maybe ok. Anything more than this means that the people who work are being abused. This is paid slavery at its finest. This is why I don't want to work in the games industry anymore. <br /><br />All these stories about crunch and ridiculous overtime scares me to no end. As long as these "higher up" people put profit and competitive edge over the wellbeing (physical and mental) of the people who actually do the work, there will be crunch. Some studios here and there can manage to reduce crunch to a minimum but the overall state of the industry will remain the same.<br /><br />If I were to receive such an e-mail telling me that it is just necessary to bust my ass out of good will... The reply will be simply "Fuck you guys, I'm going home.".Viktorhttps://www.blogger.com/profile/09475223830485383319noreply@blogger.com