tag:blogger.com,1999:blog-6950833531562942289.post8809793151070718933..comments2024-03-25T03:36:48.099-07:00Comments on C0DE517E: Hidden overdrawDEADC0DEhttp://www.blogger.com/profile/01477408942876127202noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6950833531562942289.post-7642581495260182892008-02-19T16:03:00.000-08:002008-02-19T16:03:00.000-08:00Ale: I know the situation of your company and - no...Ale: I know the situation of your company and - no they are not. But this lets me think of another post, about "mature" optimizations...DEADC0DEhttps://www.blogger.com/profile/01477408942876127202noreply@blogger.comtag:blogger.com,1999:blog-6950833531562942289.post-18026020762859359482008-02-19T10:57:00.000-08:002008-02-19T10:57:00.000-08:00These problems are very "deep" into the optimizati...These problems are very "deep" into the optimization process :)<BR/><BR/>I'd love to think to that problems, but by now we have to fight the giga-mega-rendercall occurrence :D<BR/><BR/>You know: when we draw a word, we make at least a rendercall per letter. AT LEAST :DAlessandro Monopolihttps://www.blogger.com/profile/01449768726687490782noreply@blogger.com