DirectX evolved from a very bad library into a decently usable one. But under the hood, some bad habits still exist. Do you do post-processing effects? Or dynamically generate textures? Remember to align your vertices (subtracting half a pixel from them)!
This article is very helpful. Especially if you're trying to implement this...
Xbox 360, having a really cool DirectX 9.5 API, provides means of correcting that with a renderstate, and DirectX 10 solved it too, so that's only applicable to DirectX 9.
This article is very helpful. Especially if you're trying to implement this...
Xbox 360, having a really cool DirectX 9.5 API, provides means of correcting that with a renderstate, and DirectX 10 solved it too, so that's only applicable to DirectX 9.
2 comments:
Hi,
Following the pdf link says : "403 - Forbidden / Access Denied".
;-)
http://wwwcg.in.tum.de/Research/Publications/Pyramid%20Filters
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