I'm quite good at maths but I always sucked at physics. I can simulate simple particle systems, and have a decent knowledge into fluid dynamics, even if not enough to truly understand it. Electromagnetism is magic to me and I didn't know how to simulate constrained rigid bodies. As the game I've almost finished relies heavily on physics, I decided to go and find some tutorials on rigid body simulation for games. The following is a list of what I've found useful, in the order it should be read:
- http://i31www.ira.uka.de/docs/DynamicSimulation.pdf (http://www.impulse-based.de/)
- more to come... suggestions appreciated (especially good tutorials on solvers of the Lagrange multiplier constraits, PGS and sequential impulses, and simple tutorials of the reduced coordinates approach)
http://pal.sf.net/ is also interesting if your deciding between different physics engines.
Reading Box2D source code is good way to learn too.
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