Sometimes we are so used to our industy workflows that we "accept" things that are terribly wrong without questioning them anymore. It's like when some medias start broadcasting false facts, or misusing words, and slowly the wrong becomes right.
What does it mean that a "build failed"? An entire build fails, catastrophically? Not even a single source file compiled? Or maybe it's only a bit of the frontend that did not compile? Or a single art asset? It's like saying that a car does not work just because the air conditioning does not turn on.
Ban the "broken build" concept. Ban "game crashes". The audio system failed? Well I guess we have a build of the game without the audio. The rendering crashes? Well I guess we have to disable that (and maybe use a minimal "debug" version instead i.e. animation skeletons and collision meshes).
A game is a complex collection of components. Then why if just one component does not work, we consider the entire thing "bad"? Decouple, my friend!