Presentation time! This one started during my last stay at EA, I never completed it before now, so I couldn't present it live. As always, it has loads of notes and references, and in the current state is meant more as notes than a proper presentation.
Hopefully, the slide deck does some good explaining why, really, we need tonemapping (-when- we need it), reminds everybody to help artists validate their work from proper references, and shows a (common) way to split brightness from color, an implementation of what Photoshop calls "vibrance" and some other little tricks.
As far as tonemapping operators, it derives a few curves, one of which is fairly similar (but worse) to Mike Day's recent work. Use his instead :)
6 comments:
Thanks, there is some good info in those notes
Make your links stand out more in the body of your post.
You didn't say the magic word...
Aw man, I was really looking forward to reading this presentation as I'm implementing a HDR workflow and frantically try to get as information as I can, but Scribd has locked your presentation behind a paywall and expects us all to pay it. :(
Any news on the Scribd issue? I even let them steal my facebook account and email, and they still wanted me to pay for your presentation. F them.
https://dl.dropboxusercontent.com/u/6809780/HDR%20Workflows_2.pptx
I won't promise this won't disappear in the future
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