Another small document made for the rendering team at Roblox (previous leak here).
I believe in sharing knowledge, and I don't see, from videogame/realtime rendering teams many talking publicly about interviewing practices. I hope that it can be of some help.
P.s. these notes are about principles, and they can be implemented in many different ways - they won't really give much insight about the structure of the interviews we do. For that, you should come and interview with us :)